#include "Sword.h"

Sword::Sword()
{
    //Init sprites
    QList<QString> list = QList<QString>();

    list.append(":/media/sprites/AttkD1.png");
    list.append(":/media/sprites/AttkD2.png");

    animDown = Animator(list);
    list.clear();

    list.append(":/media/sprites/AttkL1.png");
    list.append(":/media/sprites/AttkL2.png");

    animLeft = Animator(list);
    list.clear();

    list.append(":/media/sprites/AttkU1.png");
    list.append(":/media/sprites/AttkU2.png");

    animUp = Animator(list);
    list.clear();

    list.append(":/media/sprites/AttkR1.png");
    list.append(":/media/sprites/AttkR2.png");

    animRight = Animator(list);
    list.clear();

    currentAnimation = &animDown;
    currentAnimation->begin();
}

Sword::~Sword(){

}

