#ifndef SWORD_H
#define SWORD_H

#include <QImage>
#include "Animator.h"

enum Direction
{
    NORTH,
    SOUTH,
    EAST,
    WEST
};

class Sword {

public:
    Sword();
    virtual ~Sword();
    Animator *currentAnimation;
    QPixmap swordImage;

private:

    Direction dir;
    Animator animDown;
    Animator animLeft;
    Animator animUp;
    Animator animRight;

};

#endif // SWORD_H
