/****************************************************************************
** Meta object code from reading C++ file 'GameController.h'
**
** Created by: The Qt Meta Object Compiler version 67 (Qt 5.6.2)
**
** WARNING! All changes made in this file will be lost!
*****************************************************************************/

#include "../../ProjetIHM/src/GameController.h"
#include <QtCore/qbytearray.h>
#include <QtCore/qmetatype.h>
#if !defined(Q_MOC_OUTPUT_REVISION)
#error "The header file 'GameController.h' doesn't include <QObject>."
#elif Q_MOC_OUTPUT_REVISION != 67
#error "This file was generated using the moc from 5.6.2. It"
#error "cannot be used with the include files from this version of Qt."
#error "(The moc has changed too much.)"
#endif

QT_BEGIN_MOC_NAMESPACE
struct qt_meta_stringdata_GameController_t {
    QByteArrayData data[14];
    char stringdata0[122];
};
#define QT_MOC_LITERAL(idx, ofs, len) \
    Q_STATIC_BYTE_ARRAY_DATA_HEADER_INITIALIZER_WITH_OFFSET(len, \
    qptrdiff(offsetof(qt_meta_stringdata_GameController_t, stringdata0) + ofs \
        - idx * sizeof(QByteArrayData)) \
    )
static const qt_meta_stringdata_GameController_t qt_meta_stringdata_GameController = {
    {
QT_MOC_LITERAL(0, 0, 14), // "GameController"
QT_MOC_LITERAL(1, 15, 9), // "goAttackA"
QT_MOC_LITERAL(2, 25, 0), // ""
QT_MOC_LITERAL(3, 26, 11), // "stopAttackA"
QT_MOC_LITERAL(4, 38, 9), // "goAttackB"
QT_MOC_LITERAL(5, 48, 11), // "stopAttackB"
QT_MOC_LITERAL(6, 60, 6), // "goLeft"
QT_MOC_LITERAL(7, 67, 7), // "goRight"
QT_MOC_LITERAL(8, 75, 4), // "goUp"
QT_MOC_LITERAL(9, 80, 6), // "goDown"
QT_MOC_LITERAL(10, 87, 8), // "stopLeft"
QT_MOC_LITERAL(11, 96, 9), // "stopRight"
QT_MOC_LITERAL(12, 106, 6), // "stopUp"
QT_MOC_LITERAL(13, 113, 8) // "stopDown"

    },
    "GameController\0goAttackA\0\0stopAttackA\0"
    "goAttackB\0stopAttackB\0goLeft\0goRight\0"
    "goUp\0goDown\0stopLeft\0stopRight\0stopUp\0"
    "stopDown"
};
#undef QT_MOC_LITERAL

static const uint qt_meta_data_GameController[] = {

 // content:
       7,       // revision
       0,       // classname
       0,    0, // classinfo
      12,   14, // methods
       0,    0, // properties
       0,    0, // enums/sets
       0,    0, // constructors
       0,       // flags
       0,       // signalCount

 // slots: name, argc, parameters, tag, flags
       1,    0,   74,    2, 0x0a /* Public */,
       3,    0,   75,    2, 0x0a /* Public */,
       4,    0,   76,    2, 0x0a /* Public */,
       5,    0,   77,    2, 0x0a /* Public */,
       6,    0,   78,    2, 0x0a /* Public */,
       7,    0,   79,    2, 0x0a /* Public */,
       8,    0,   80,    2, 0x0a /* Public */,
       9,    0,   81,    2, 0x0a /* Public */,
      10,    0,   82,    2, 0x0a /* Public */,
      11,    0,   83,    2, 0x0a /* Public */,
      12,    0,   84,    2, 0x0a /* Public */,
      13,    0,   85,    2, 0x0a /* Public */,

 // slots: parameters
    QMetaType::Void,
    QMetaType::Void,
    QMetaType::Void,
    QMetaType::Void,
    QMetaType::Void,
    QMetaType::Void,
    QMetaType::Void,
    QMetaType::Void,
    QMetaType::Void,
    QMetaType::Void,
    QMetaType::Void,
    QMetaType::Void,

       0        // eod
};

void GameController::qt_static_metacall(QObject *_o, QMetaObject::Call _c, int _id, void **_a)
{
    if (_c == QMetaObject::InvokeMetaMethod) {
        GameController *_t = static_cast<GameController *>(_o);
        Q_UNUSED(_t)
        switch (_id) {
        case 0: _t->goAttackA(); break;
        case 1: _t->stopAttackA(); break;
        case 2: _t->goAttackB(); break;
        case 3: _t->stopAttackB(); break;
        case 4: _t->goLeft(); break;
        case 5: _t->goRight(); break;
        case 6: _t->goUp(); break;
        case 7: _t->goDown(); break;
        case 8: _t->stopLeft(); break;
        case 9: _t->stopRight(); break;
        case 10: _t->stopUp(); break;
        case 11: _t->stopDown(); break;
        default: ;
        }
    }
    Q_UNUSED(_a);
}

const QMetaObject GameController::staticMetaObject = {
    { &QObject::staticMetaObject, qt_meta_stringdata_GameController.data,
      qt_meta_data_GameController,  qt_static_metacall, Q_NULLPTR, Q_NULLPTR}
};


const QMetaObject *GameController::metaObject() const
{
    return QObject::d_ptr->metaObject ? QObject::d_ptr->dynamicMetaObject() : &staticMetaObject;
}

void *GameController::qt_metacast(const char *_clname)
{
    if (!_clname) return Q_NULLPTR;
    if (!strcmp(_clname, qt_meta_stringdata_GameController.stringdata0))
        return static_cast<void*>(const_cast< GameController*>(this));
    return QObject::qt_metacast(_clname);
}

int GameController::qt_metacall(QMetaObject::Call _c, int _id, void **_a)
{
    _id = QObject::qt_metacall(_c, _id, _a);
    if (_id < 0)
        return _id;
    if (_c == QMetaObject::InvokeMetaMethod) {
        if (_id < 12)
            qt_static_metacall(this, _c, _id, _a);
        _id -= 12;
    } else if (_c == QMetaObject::RegisterMethodArgumentMetaType) {
        if (_id < 12)
            *reinterpret_cast<int*>(_a[0]) = -1;
        _id -= 12;
    }
    return _id;
}
QT_END_MOC_NAMESPACE
